Total War: Rome II Emperor Edition
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There is a specific memory a lot of us share about Total War: Rome II. Not everyone, but a specific generational cohort of PC strategy players.
The date was September 3rd, 2013. Creative Assembly had just launched the successor to Rome: Total War, one of the most beloved strategy games ever made and the game that basically defined the modern Total War formula. The hype cycle had been enormous. The pre-launch trailers were spectacular. And then the game shipped, and — this is the memory — it was almost unplayable. Broken campaign AI that couldn't manage its own economies. Battle AI that would repeatedly send units to their deaths in inexplicable formations. Diplomacy that made no sense. Public order systems that seemed to punish you for being successful. Performance problems on hardware that should have run it easily. Bugs that ranged from cosmetic to game-breaking.
The Steam reviews at launch were catastrophic. This was one of the highest-profile strategy game launches in years, and it was a disaster. Creative Assembly spent the next two to three years patching, expanding, and rebalancing. By 2015 the game was in a genuinely good state. By the time the Emperor Edition — a repackaged version bundling most of the DLC and years of accumulated patches — released, it was arguably one of the best Total War games in the series.
Twelve years later, this is the version of Rome II you can buy today. It is not the same game that shipped in 2013. Whether that matters, and whether you should buy it now rather than a newer Total War, is the question worth answering.
Rome II vs. Three Kingdoms: A Direct Comparison
This sale runs Rome II Emperor Edition and Total War: Three Kingdoms alongside each other, so I want to be practical about how the two compare, since many people considering one will be considering the other.
Three Kingdoms is the newer game (2019), has more modern UI, better character systems, smarter diplomacy, and a more approachable learning curve. Rome II is the older game (2013), has a larger playable geographic scope (the entire Mediterranean and beyond, from Britain to Bactria), covers a longer time period (the game runs from roughly 272 BC through the fall of the Republic), and represents a strategically different design philosophy.
The most important structural difference: Three Kingdoms is built around characters. Individual generals matter enormously; their traits, relationships, and personalities drive much of the campaign layer. Rome II is built around factions and territories. Individual generals matter (there's a family tree system, admiral and general recruitment, agent networks), but the campaign map itself and its cascading province mechanics do most of the work.
If you like character-driven strategy where your heroes matter, Three Kingdoms wins. If you like empire-scale campaign map management where you're playing chess with the geography of an entire continent, Rome II wins. Neither is objectively better; they serve different playstyles.
What Rome II Does Better Than Almost Any Other Total War
Where Rome II clearly excels — and where it may still be the best in the series a decade later — is scope. The playable map extends from Ireland in the west to Central Asia in the east, from Scotland to the Sahara. Over 100 playable factions across expansions. Cultural systems that meaningfully differentiate the Greek city-states from the Nomadic Steppe peoples from the Punic maritime powers from the emerging Roman Republic. Naval combat as a full first-class system, with sea provinces that matter to trade routes, fleet composition, and naval battles that can be fought manually or auto-resolved.
The base game covers the Roman Republic era, but the expansions add distinct campaigns: Emperor Edition includes the Imperator Augustus campaign (set in the aftermath of Caesar's assassination and the Second Triumvirate), and the game has additional standalone campaigns available through DLC packs (Wrath of Sparta, Empire Divided, Rise of the Republic, Hannibal at the Gates, and more) that essentially function as separate strategy games sharing the same engine.
What this scope offers, in practical terms, is longevity. A player who commits to Rome II can spend hundreds of hours playing genuinely different campaigns. The Peloponnesian War (Wrath of Sparta) plays completely differently from the standard Republic campaign, which plays completely differently from Hannibal at the Gates, which plays completely differently from Empire Divided. This is not just "same game, different starting position" — the mechanics of each campaign have been tuned for the specific historical period, with different tech trees, different faction lists, and different victory conditions.
Where Rome II Shows Its Age
I want to be honest here. Rome II is twelve years old. It shows this in specific ways.
Battle graphics look dated. Not embarrassingly so — Rome II was a striking-looking game at release and the fundamentals hold up — but the character models, animation quality, and terrain textures are all clearly behind contemporary standards. On the campaign map, this is less noticeable because the campaign UI has aged better than the battle rendering.
Campaign UI has some quirks that a newcomer will find frustrating. Sub-menus are more deeply nested than in modern Total Wars. Some information that would be surfaced immediately in Three Kingdoms requires you to click through multiple screens. Diplomacy is serviceable but does not have the numerical transparency that Three Kingdoms introduced — you have to feel out AI moods rather than see them.
Battle AI, even after all the patching, is inconsistent. Some battles the AI plays a smart game — forming lines, using terrain, coordinating cavalry flanks. Other battles the AI does something baffling — parking artillery in the front line, sending elephants directly at your best anti-cavalry, refusing to engage while its army starves. This is Total War standard, but Three Kingdoms and Warhammer both handle it more consistently.
Campaign AI has been substantially improved from launch but still has moments of failure. Faction economies sometimes collapse for reasons that don't quite make sense. Rebellions can spawn in strange patterns. Long campaigns (200+ turns) can develop weird stable equilibria where nobody attacks anyone and the game becomes a slog.
Twelve years later, this is not the same game that shipped in 2013. It is the game they always meant to make.
The Historical Question
Here's the thing about Rome II that Three Kingdoms cannot match: the setting is foundational to Western strategic and political thought. The Roman Republic and its transition to Empire is one of the most-analyzed political-military periods in human history. Every high school Western civilization class covers this material. Books on Roman strategy stack shoulder-height in any decent library.
Playing Rome II is, in a specific way, participating in a very large cultural conversation. When you take Massalia (modern Marseille) as a starting position and have to decide whether to ally with Rome against Carthage or hedge your bets, you're making a decision that historical Massaliot leaders actually faced and left records of. When you play Egypt and have to balance the Ptolemaic dynasty's internal politics against Seleucid pressure from the east, you're playing an actual historical geopolitical problem.
This is a game that has been used in university history courses. Not because it's perfectly accurate — no strategy game is — but because it engages with a real historical scenario at a level of detail that lets you feel the shape of the actual problems. This is a use case that Three Kingdoms, however good it is, doesn't quite match for most Western audiences simply because Three Kingdoms-era Chinese history is less deeply embedded in Western cultural literacy.
If any of that appeals to you, Rome II has value that goes beyond its raw quality as a game.
The Mod Scene
One of Rome II's genuine advantages over Three Kingdoms is its mod library. Because Rome II shipped in a rough state and has been supported (in various ways) for years, and because the setting is beloved, an extraordinary modding community formed around it. Divide et Impera is the flagship mod — a comprehensive overhaul that adds hundreds of new units, rebalances the entire economic and diplomatic system, adjusts the campaign AI, and adds significant complexity for players who find the base game too simple. Divide et Impera is essentially "Rome II for grognards," and by many players' account it is the best Total War experience available today for its specific audience.
Beyond DEI, there are dozens of smaller mods for specific historical periods, unit reworks, graphical improvements, and campaign extensions. Rome II modded is a very different beast from Rome II vanilla, and the modded version is what many veteran Total War players actually recommend.
Who Should Buy This at -80%?
The Emperor Edition includes the base game, several major campaign expansions, and years of accumulated updates. If you want a strategy game to sink deep hours into, this is one of the strongest value propositions on the market.
Recommend if: you're interested in the Roman period (either historically or as strategic setting), you enjoy large-scope grand strategy where entire continents are in play, you don't mind older graphics and UI, or you're specifically interested in trying the Divide et Impera mod.
Don't recommend if: you want the most modern, polished Total War experience (buy Three Kingdoms instead, which is also on this sale), you specifically dislike the ancient period setting, or you don't want to invest time working around dated UI quirks.
I own both Rome II and Three Kingdoms and have played hundreds of hours in each. If someone new to the series asked me which to buy first, I'd say Three Kingdoms every time — it's the better introduction to the genre. But if that same person, six months later, was hooked on the series and asked me what to buy next, I'd say Rome II without hesitation. It rewards exactly the kind of long-form investment that Three Kingdoms builds appetite for, and its scope will keep giving back for years. At this discount, it's a purchase you'll thank yourself for even three or four years from now.



















