Total War: Three Kingdoms
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Total War: Three Kingdoms Summary
Pros
- Romance/Records dual modes broaden the audience without sacrificing depth
- General-relationship system drawn from history and novel is exceptional for the 4X genre
- Diplomacy has genuine numerical transparency, showing perceived value of deals
- Battlefield combat is well-balanced, especially the multi-tiered siege engagements
- Three Kingdoms setting is researched and respectfully presented
- One of the best entry points into the Total War genre for newcomers
Cons
- Creative Assembly ended content support relatively early, some DLC never got proper rebalancing
- Battle AI on Normal is too passive, higher difficulties rely on campaign-financial cheats
- Heavier on hardware than contemporaneous Total Wars, real system requirements
- Some smaller factions (particularly Yellow Turban) have thinner unit rosters than the majors
- No large-scale multiplayer campaign that some fans hoped for
- Modding community is smaller than Warhammer or Rome II owing to the shortened support window
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